Of course though this means that I am in fact talking about when you crash or get crashed into in the game, no matter what happens you will ninety percent chance spin or lose some sort of control over your car meaning your going to lose a few places in the race grid. This view looks pretty but it can be a pain to race in though seeing as your view is obscured meaning cars are probably likely to ram into you when you think you are doing fine when in fact your racing into their line.Ī major concern gamers had with the first game also was that they felt the games overall feel with the handling was very arcadey, and it seems to me that Slightly Mad went away listened to what people had to say and massively over tuned the racing mechanics.īut in my opinion I believe they went a bit way to over the top and made it too realistic for its own good, especially seeing as its supposed to be a game and not a proper driving simulator. Bends in the road or even a car about to overtake.
#NFS SHIFT 2 DRIFT BUILD DRIVER#
The Helmet cam works I guess sort of how you would expect, your view is slightly more limited then if you was using the Cockpit view and also adds in a new effect that gives you the realism that you are driving the car yourself, The effect is that your driver will look in different directions slightly at different things I.e. Shift 2 works on this by adding in even more motion effects and also by adding in the Helmet cam which Slightly Mad seem to be quite proud of seeing as they have it down as a feature on the Back cover of the game case. The first shift game introduced a camera angle which was the first game to fully integrate the inside of any car that was in the game, and be able to make a motion effect, depending on what it was you were doing In the race I.e.
#NFS SHIFT 2 DRIFT BUILD PRO#
Shift 2 however takes all of these and somehow manages to make the game challenging for people that are new to racers and even the pro elite players, who play nothing more then say Forza or Gran Turismo.
So two years on, have Slightly Mad managed to capture that audience they couldn’t seem to get in the first game, or did they lose their way and lose people instead?Īs we all know Need For Speed is a racer, A racer that over the years as become notable for high speed cop chases and underground street racing, Meaning lots of different drag, drift and circuit events. The step they took was to hire UK based Slightly Mad Studios to make what would become the first sim based racer in the series, and a racer that was a hit or miss amongst many gamers. Two years ago EA tried to reinvigorate the Need For Speed franchise, by taking a year out to have a think about what really would be the next great step for the future of one of their flagship franchises.